Well, I was in the middle of designing a new box for Cretan Labyrinth and realised I really need a logo to put on the box. I’ve been deliberating over this for some weeks and finally decided to take the plunge today. I scoured the net for other game company logos to get some inspiration. I’m not really a graphics artist, but I do know a couple things: KISS – It has to be relatively simple since it will be shown in a variety of sizes and needs to be easy to spot without getting lost. Eye Catching – it needs a catchy shape and some colour, but not too much.
So, here’s what I came up with. What d’yall think? Comments are welcome!
The last set of cards I made for this game were made 30+ years ago, by hand, on a photocopier, and cut by hand. Times have changed. Technology has changed. It’s taken days so far to do the general re-design and build the blue deck. Four more decks to go. Easier access to graphics, better graphics programs, better printers, better paper and access to a Cricut Paper Cutter. These cards will be beautiful! A few more days of graphics work and they’ll be ready to print. Looking forward to it!
Posted this on my personal FB site a while back because I’m a web programmer. I thought it also applied to game creation and publishing. So, so much work in creating a game, testing it (ok, that’s not so much like work), tweaking it, testing it again and again (yeah, yeah, I know), and making prototype after prototype. Then there’s publishing – seems to be far more work than the original creation. What I’m saying is, there’s a great deal of work getting all aspects to work together, getting people to take notice and so much more behind the scenes things that nobody sees.
Had a dream a couple nights ago. It was about a new game about inventing, which is apropos since I’m an inventor. It’s just in concept stage at this point and I won’t be able to work on it for a while – I have too much to work on and think about right now with Cretan Labyrinth, and the others on this site (designing a great game involves a surprising amount of work). But basically players discover old and new technologies and have to create new inventions from them. The creator or discoverer holds the patent and other players may lease the patent for their new invention.
Should be an interesting and educational game. This is one that would be valuable at home, in libraries and schools. My Spidey senses tell me there will be at least a couple different versions (age groups) and/or expansion packs as well.
Cretan Labyrinth expansion packs are decks of cards containing questions about a subject or group of related subjects. Before receiving a weapon/tool, diamond or key a player must correctly answer a question from the deck. If a four diamond card is drawn, the player must correctly answer a question for each diamond received (player may choose which colour diamond to receive for each question). Another player must read the question because the answer is located below the question.
Some packs are a set of four decks. At the beginning of the game three cards from each deck are laid face down on the table. A player may choose which subject question to answer. These stacks of three are only replenished when all four stacks of three are gone, so a player must choose a subject they may not prefer.
If more than one expansion pack is available, players may mix and match which four subjects to use for the game. This way, adults can play with children by having two subjects made for children and two for adults. This is a good way to play since children will inadvertently learn more advanced subjects by listening to the adults’ answers. Another option is to use six subjects.
Tuesday night is our regular game night from 5:00 to 9:00. We usually meet in the Great Room in the downtown library, but that library is under renovation for the next month. Instead we are meeting in the Rutland library. Come join us for a fun evening playing board games!
Every game needs a good name. The original name for this game was Starstruck, but friends convinced me that it sounded too paparazzi. I changed it to Stellar Conquest, but there’s an old board game by that name. So I thought, my main company name is Andromeda Connection, which is a space name, and this is really my signature game, I should use something like that. Andromeda Conquest is a good name, unfortunately it’s the name of an old video game. Darn!! So, with no further ado, give a big welcome to Andromeda Quest!
I found that it was a little difficult to move diagonally on the board so I decided to design a new one. I also made allowance for six players instead of four. Should make the game more interesting. I’m also updating the card designs. I’ll post pics here when they’re done.