Well, I was in the middle of designing a new box for Cretan Labyrinth and realised I really need a logo to put on the box. I’ve been deliberating over this for some weeks and finally decided to take the plunge today. I scoured the net for other game company logos to get some inspiration. I’m not really a graphics artist, but I do know a couple things: KISS – It has to be relatively simple since it will be shown in a variety of sizes and needs to be easy to spot without getting lost. Eye Catching – it needs a catchy shape and some colour, but not too much.
So, here’s what I came up with. What d’yall think? Comments are welcome!
The last set of cards I made for this game were made 30+ years ago, by hand, on a photocopier, and cut by hand. Times have changed. Technology has changed. It’s taken days so far to do the general re-design and build the blue deck. Four more decks to go. Easier access to graphics, better graphics programs, better printers, better paper and access to a Cricut Paper Cutter. These cards will be beautiful! A few more days of graphics work and they’ll be ready to print. Looking forward to it!
Posted this on my personal FB site a while back because I’m a web programmer. I thought it also applied to game creation and publishing. So, so much work in creating a game, testing it (ok, that’s not so much like work), tweaking it, testing it again and again (yeah, yeah, I know), and making prototype after prototype. Then there’s publishing – seems to be far more work than the original creation. What I’m saying is, there’s a great deal of work getting all aspects to work together, getting people to take notice and so much more behind the scenes things that nobody sees.
Had a dream a couple nights ago. It was about a new game about inventing, which is apropos since I’m an inventor. It’s just in concept stage at this point and I won’t be able to work on it for a while – I have too much to work on and think about right now with Cretan Labyrinth, and the others on this site (designing a great game involves a surprising amount of work). But basically players discover old and new technologies and have to create new inventions from them. The creator or discoverer holds the patent and other players may lease the patent for their new invention.
Should be an interesting and educational game. This is one that would be valuable at home, in libraries and schools. My Spidey senses tell me there will be at least a couple different versions (age groups) and/or expansion packs as well.