Posted this on my personal FB site a while back because I’m a web programmer. I thought it also applied to game creation and publishing. So, so much work in creating a game, testing it (ok, that’s not so much like work), tweaking it, testing it again and again (yeah, yeah, I know), and making prototype after prototype. Then there’s publishing – seems to be far more work than the original creation. What I’m saying is, there’s a great deal of work getting all aspects to work together, getting people to take notice and so much more behind the scenes things that nobody sees.
But it’s all worth it! This is a hell-of-a-ride!!