AQ Expansion Pack Rules

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INTRODUCTION

This Stellar Conquest Expansion Pack introduces commerce, trading, mining and ship manufacturing. Game pieces include:

Mineral tokens
Mines
Factories
Cargo ships
A mineral value tracker
A ship value tracker
Small cups to track what a mine is producing
Small cups to track what material is stored in a factory
Small cups to track what cargo ships are carrying
Numbered cup markers for mine, factory and cargo ship cups.

MINERALS

There are five kinds of minerals: uranium, gold, silicon, copper and aluminum. Included in this expansion pack is 100 tokens of each. Uranium may be used as an extra fule source for ships (see section on Ships) and the others may be used to build ships if you have a factory (see section on Factories) or sold to another player at an mutually agreed price or all may be held as investments. Minerals may be purchased from the bank at current market value or produced yourself if you have a mine (see section on Mines).

  1. The market value of the minerals when starting the game are as follows:
    Mineral Color Value
    Uranium Dk. Purple Ɀ40,000
    Gold Orange
    Ɀ10,000
    Silicon Lt. Purple
    Ɀ5,000
    Copper Green
    Ɀ3,000
    Aluminum White
    Ɀ2,000
    Set the mineral value tracker to these values at the beginning of a game.

  2. After selling or purchasing to or from the bank the player must then roll two red dice and three white dice. The outcome of this roll determines the new market value of the mineral in question. The red die is negative and the white dice are positive. The difference between the highest die or each is how many marks on the mineral value tracker the value changes.

  3. The value of any mineral cannot go beyond what is marked on the tracker.

  4. Once a player has rolled to change the value of a mineral that player may not trade that mineral with the bank during that turn. Trading with another player may be done as this does not affect the market value.

  5. Once a mineral value is changed that value remains until changed again by another roll.

  6. When the market value is changed for any mineral the ship value tracker is changed one mark for each two marks of market value change (see Ships section).

  7. Minerals may be bought or sold between players for any value determined by them. This does not affect the current market value.

MINES

  1. Minerals may only be mined from planets possessing those minerals (see Appendix I).

  2. Mines may be purchased from the bank for Ɀ2,000,000 and placed on any planet or moon owned by the player. The mine pieces for the board are numbered. It doesn’t matter what number is used but starting at one makes things easier to keep track of. The player also takes a cup with a mine cup marker with the same number as the board piece. The mine is purchased with one mineral. A mineral token is pinned to the mine cup to indicate what mineral the mine produces. This token is an indicator only and has no value.

  3. Additional mines may be purchased for the same planet. If this is the case then the player simply receives a mineral token to be added to the mineral indicator pin.

  4. If a player wishes to put the new mine on a different planet then the player receives a new board piece, cup and cup marker, all with a different number than before.

  5. At the beginning of each turn a player may roll dice to determine how much mineral the mine produces. For uranium and gold use one die. For silicon use 2 dice. For copper and aluminum use 3 dice. Adding up what is showing on the dice determines how many units of that mineral are produced.

  6. Dice may be rolled once per turn for each mineral indicator on the player’s mine cup(s).

  7. Minerals produced may be sold to the bank for current market value or other players for any price or transported to a factory.

  8. Mine cups should hold only what is produced it that mine. Minerals purchased from the bank should be kept separate. The reason is minerals produced by mines must be transported to a factory via cargo ship whereas minerals purchased from the bank do not. You may wish to keep minerals purchased from the bank in a factory cup, if you have one.

FACTORIES

  1. Factories may only be placed on planets with an atmosphere (see Appendix I).

  2. Factories may be purchased from the bank for Ɀ2,000,000 and placed on any planet or moon owned by the player. The factory pieces for the board are numbered. It doesn’t matter what number is used but starting at one makes things easier to keep track of. The player also takes a cup with a factory cup marker with the same number as the board piece.

  3. Factories produce ships. Once each turn a player may build as many ships as the raw material in the factory cup will allow.

  4. The material required to build ships is as follows:
    Ships Gold Silicon Copper Aluminum
    3 fighters 1 1 1 5
    2 fighters & 1 cargo 1 1 1 7
    1 carrier 2 8 8 20
    To build cruisers you must build five carriers and trade up.

  5. If a player does not have a factory a deal may be made with another player who does have a factory. To do this either material purchased from the bank may be given as payment or material from a mine must be transported (see section on Cargo Ships) or a cash deal may be made.

SHIPS

  1. Uranium may be used as an extra fuel source. Upon handing in a uranium unit a player may skip one planet and attack one planet beyond the current location instead of having to attack an adjoining planet. Cargo ships may skip up to two stops (see section on Cargo Ships). Upon handing in two uranium units a player may skip two planets. Cargo ships may skip up to three stops (see section on Cargo Ships). The current market value is not affected.

ATTACKING

  1. Cargo ships may be attacked. For this reason it is recommended that cargo ships have at least a fighter escort, but this is not required (see section on Cargo Ships for exceptions).

  2. Cargo ships cannot attack, only defend.

  3. Dice rolls are the same as that of a fighter.

  4. When attacking a cargo ship with an escort the escort must be defeated first, then the cargo ship.

  5. If a cargo ship is defeated with a dice difference of three or less then whatever the ship was carrying goes to the victor. If the dice difference is four or more then the ship was completely destroyed and the cargo goes to the bank.

  6. If the cargo ship being attacked is sitting on a planet or moon then the attacking ship must move to that planet. If the cargo ship is at a mid point (see section on Cargo Ships) then the attacking ship does not have to move.

CARGO SHIPS

  1. Cargo ships may be purchased from the bank for Ɀ30,000 each.

  2. Cargo ships can carry up to 25 units of mixed minerals at once.

  3. Cargo ships may cross blue lines without an escort. If the ship needs to cross a red line then it must have a carrier escort. If the ship needs to cross a green lin then it needs a cruiser escort.

  4. Cargo ships are slow. There are stop points on all the red and green lines. A cargo ship may only move to one planet, moon or stop point per turn.

  5. All of a player’s cargo ships may moved one stop per turn. This is in addition to the ship movements in the Moving Ships section in the main rule book.

TRADING

Appendix I

This section privides which minerals are available on which planets. A player can only mine a mineral on a planet which has that mineral. A factory can only be placed on a planet with an atmosphere.

Epsilon Eridani (Black)
Planet 1 – Aluminum, Copper, Silicon, Uranium, Atmosphere.
Moon 1A – Aluminum, Gold, Uranium.
Planet 2 – Gold, Silicon, Uranium, Atmosphere.
Moon 2A – Aluminum, Copper, Gold, Silicon.

Aquarii (Blue)
Planet 1 – Copper, Gold.
Moon 1A – Aluminum, Copper, Uranium.
Planet 2 – Aluminum, Copper, Gold, Uranium, Atmosphere.
Moon 2A
– Aluminum, Copper, Gold, Silicon, Atmosphere.
M
oon 2B – Aluminum, Copper, Gold, Silicon, Uranium, Atmosphere.
M
oon 2C – Aluminum, Copper, Gold, Uranium.
P
lanet 3 – Aluminum, Gold, Uranium, Atmosphere.
M
oon 3A – Aluminum, Copper, Gold, Silicon, Uranium, Atmosphere.
M
oon 3B – Aluminum, Copper, Silicon.
P
lanet 4 – Aluminum, Copper, Gold, Silicon.
M
oon 4A – Aluminum, Silicon, Uranium, Atmosphere.
P
lanet 5 – Aluminum, Copper, Gold, Silicon.
Moon 5A
– Copper, Gold.
P
lanet 6 – Copper.

Cancri (Green)
Planet 1 – Aluminum, Copper.
M
oon 1A – Uranium, Atmosphere.
P
lanet 2 – Gold, Silicon, Atmosphere.
M
oon 2A – Aluminum, Gold, Silicon.
P
lanet 3 – Aluminum, Copper, Gold, Silicon, Uranium.
Moon 3A – Aluminum, Copper, Gold, Silicon, Uranium, Atmosphere.
M
oon 3B – Aluminum, Gold, Silicon, Uranium, Atmosphere.
P
lanet 4 – Aluminum, Copper, Gold, Uranium.
M
oon 4A – Aluminum, Gold, Uranium.
P
lanet 5 – Copper, Gold, Uranium.
M
oon 5A – Aluminum.

Pegasi (Orange)
Planet 1 – Aluminum, Gold, Uranium, Atmosphere.
M
oon 1A – Aluminum, Copper, Silicon, Uranium, Atmosphere.
P
lanet 2 – Aluminum, Uranium, Atmosphere.
M
oon 2A – Aluminum, Copper, Gold, Silicon, Uranium, Atmosphere.
M
oon 2B – Copper, Uranium.
P
lanet 3 – Aluminum, Copper, Gold, Silicon, Uranium, Atmosphere.
M
oon 3A – Aluminum, Copper, Gold, Silicon, Uranium.
P
lanet 4 – Aluminum, Copper, Gold, Silicon, Uranium, Atmosphere.

Arae (Purple)
Plante 1 – Aluminum, Copper, Gold, Silicon, Uranium, Atmosphere.
M
oon 1A – Gold.
P
lanet 2 – Aluminum, Silicon.
M
oon 2A – Aluminum, Copper, Gold, Silicon.
M
oon 2B – Aluminum, Gold, Silicon, Uranium, Atmosphere.
M
oon 2C – Aluminum, Copper, Gold, Silicon, Uranium.
P
lanet 3 – Copper, Gold, Uranium.
P
lanet 3A – Uranium, Atmosphere.
M
oon 3B – Aluminum, Copper, Gold, Silicon, Uranium, Atmosphere.
P
lanet 4 – Aluminum, Gold, Silicon, Uranium, Atmosphere.

Gliese (Red)
Planet 1 – Aluminum, Atmosphere.
M
oon 1A – Silicon.
P
lanet 2 – Aluminum, Silicon, Atmosphere.
M
oon 2A – Aluminum, Copper, Gold, Silicon, Uranium, Atmosphere.
P
lanet 3 – Aluminum, Copper, Gold, Silicon, Uranium, Atmosphere.
M
oon 3A – Copper, Silicon, Uranium.
M
oon 3B – Aluminum, Copper, Gold, Silicon, Uranium, Atmosphere.
P
lanet 4 – Aluminum, Copper, Atmosphere.
M
oon 4A – Copper, Gold, Silicon, Uranium, Atmosphere.
P
lanet 5 – Copper, Uranium.
M
oon 5A – Aluminum, Copper, Gold, Silicon, Uranium.